A downloadable game

**Tickbound** is a roguelike dungeon crawl built on a classic tick-based combat system. The world moves in 0.6-second ticks: every swing, arrow, spell, bite of food and prayer runs on that clock. Fifteen procedurally generated floors stand between you and the Infernal Archon. You get one life.

**Fight your way**

- **Three combat styles, each with its own gear:** melee weapons across six metal tiers, short and long bows, and staves, wands, tomes and orbs that boost spell damage.

- **Safespotting works.** Monsters walk straight at you and get stuck behind rocks and pillars.

- **18 prayers that say exactly what they do.** Wards block every hit of a style if you switch in time.

**Bosses that test you**

- The **Goblin Warlord** calls in reinforcements.

- The **Bone Colossus** telegraphs ranged and magic attacks that land three ticks later. Read the colour and switch your ward.

- The **Infernal Archon** uses every style and rains fire you have to step out of.

**Skill up between fights**

Mine ore, smelt bars and smith your own armour. Fish, cook, chop and light fires. Steal from market stalls and pick locked chests. Fourteen skills feed straight back into your run.

**Every run is different**

- Nine biomes, from mossy caverns and crystal caves to frozen depths and magma rifts.

- Random loot, a wandering merchant, and a bank chest on every floor.

- Seven perks to unlock for future runs.

- Autosaves on every floor. Death is still permanent.

**Controls:** mouse-driven. Left-click does the default action, right-click shows every option. F1–F6 switch tabs.

**Platforms:** Linux and Windows (64-bit). The Windows build is new; if it misbehaves, please leave a comment with the `crash.log` from `%APPDATA%\tickbound`.

Development log

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